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Increase the Damage Value of weapons made from this substance by +2 when used against the character.| Apply a –4 dice pool modifier to all tests made while a character experiences the symptoms. |Moderate| 8|Contact with the allergen produces intense pain. Apply a –2 dice pool modifier to all tests made while a character experiences the symptoms.| |Mild| 3| Symptoms are discomfiting and distracting.
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Examples: sunlight, plastic, pollutants, seawater in a coastal setting (like Seattle).| |Common| 7| The substance or condition is common for the local environment. Examples: silver, gold, seawater in a landlocked campaign setting (like Denver).| |Uncommon| 2 |The substance or condition is rare for the local environment. If the character does not kick the habit soon, he will continue to lose Essence at a rate determined by the gamemaster until he dies. Reduce the character’s Essence by 1 to reflect a loss of health from abusing his body. The addict experiences constant cravings (at least twice a day), suffering a –6 dice pool modifier to Willpower and/or Body Tests to keep from giving in.īurnout (30 BP): This is the same as a Severe addiction, except the addict has been in this state for some time and is experiencing the tell-tale signs of habitual use on his body. Severe (20 BP): The addiction is out of control. The addict suffers a –4 dice pool modifier to Willpower and/or Body Tests to resist the craving. Addicts experience cravings at least once a day (if not more), and they are more difficult to ignore. Moderate (10 BP): The addiction at this stage is marked and difficult to overcome. The addict suffers a –2 dice pool modifier to Willpower and/or Body Tests to resist the craving. Addicts experience cravings at least once a week (if not every few days), but can ignore them if necessary without too much difficulty. At this stage it is easier to seek help, but very few recognize their addiction as something needing help at this stage. Mild (5 BP): The addiction is omnipresent but not blatant or intrusive it may not even be recognized or acknowledged. Additional addiction rules, including listings of drugs and roleplaying guidelines, can be found on pp. The value of this quality depends on how severe the addiction is: Mild, Negative qualities provide bonus BP that can be used toward theĬost of attributes, skills, qualities, and other resources and abilities.Ĭharacters may not earn more than 35 BP from purchasingĪ character with the Addiction quality is addicted to alcohol, drugs, BTL chips, or a similar substance with a detrimental effect on the character’s health (note that nicotine, caffeine, and sugar do not count).